Whilst i still believe it is "artificial" in nature, it may very well be desirable for some specific cars since it can make the ffb feel more realistic due to some inherent problems with how conventional ffb hardware works. Turns out enabling spring/damper in the profiler seems to then allow rf2 to apply it's own spring/damper affects onto the final ffb output. CORRECTION: Thanks to Flaux for correcting me on this. fake) effect ontop of the dynamically calculated real-time ffb in rfactor 2 (which you don't want to be degrading in any way). Adding it like this from the profiler is not at all realistic as it simply adds a layer of static (i.e. These effects are not realistic and should only come from the dynamic ffb calculated by rfactor 2's physics engine. You should have spring and damper and any spring-centering/auto-centering disabled. Here i have screenshots of the Logitech g25/27 and Thrustmaster t500 profilers with the correct settings. Setting up our wheel profiler correctly before we startīefore we get started, we need to setup our wheel profilers correctly. The improvement did not occur the moment i made these ffb adjustments but in my case it was less than a week later (so maybe I could argue that it was pretty instant after all).hopefully that gives you enough reason to read on. In my own personal experience having found the perfect settings for my own wheel, i have seen a giant and easy 1-2 second lap time and consistency improvement in all of my personal bests (where my performance had plateaued for many months leading up to it). being in the "zone"/" flow") which is where we operate with the least amount of conscious effort and yet perform at our best and more consistently so. The reason we should address these two issues is that they are the key issues to unlocking our fullest driving potential, allowing us to drive more subconciously (a.k.a.
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![best tracks rfactor 2 best tracks rfactor 2](https://i.ytimg.com/vi/kcvgKwpXlaA/maxresdefault.jpg)
These two problems occur in the low end forces (known as an "initial ffb deadzone" issue which causes a complete looseness in the ffb initially which affects your performance mostly in the slow speed corners) and in the high end forces (known as an "ffb clipping" issue which causes the wheel to max out at 100% force too early which affects your performance mostly in the fast speed corners). There are two problem areas that affect the ffb performance of your wheel in rfactor 2 (but this also applies to any and all racing sim titles). The below may look daunting but it'll be worth it.i promise. However, it'll save me time and effort from repeating myself in the future (not that i really minded) if i do make this dedicated thread/post, so here goes. I intended to write this consolidated post for the optimal ffb (force feedback) settings for rfactor 2 users sometime ago but I had been reluctant to do so considering how much time it took writing the countless posts in different threads.